ARMOR
(Revised 1/98)

Entry consists of one or more pieces to be worn singularly or as a set (Ex. a helm. a gambeson, a pair of knee cups). A pair (gauntlets, legs, etc.) counts as one piece. Sets may use any combination of styles and materials, but coordinated or matched sets will earn higher scores. Entrant should specify whether armor was made primarily for Combat ( for use in SCA fighting) or Dress (for ceremonial or non-combat wear.) Combat armor will hold a competitive advantage in Workmanship; Dress armor will hold an advantage in Authenticity; highest scores will go to sets that succeed at both levels. Combat armor must pass SCA marshallate standards or require only very minor modification; entrant should note what modification is necessary, if any.


Novice Intermediate Advanced
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ARMOR - NOVICE

For the purpose of Novice armor judging, all types of armor, except chainmail, will be judged in the same category.

DOCUMENTATION (0-4 points)
Sources should be as close as possible to the original. The Armorer and His Craft is good, Armor from the Battle of Wisby is better, working from actual pieces is best. Bonus points should be awarded for giving construction methods, tools and materials.

AUTHENTICITY (0-4 points) Style should be judged as best possible, taking documentation into account. Are materials best available modern substitutes? Bonus points should be awarded for period process, materials and results.
COMPLEXITY (1-5 points) Judge on combination of skill and time required to produce piece. Award higher points for taking time to do it right.
WORKMANSHIP (1-5 points)The quality of work done on the piece; i.e. for plate, are surfaces smooth? for mail, are pieces even? For non-metal, are seams strong and even? Medieval armor was often crudely finished inside, and this should not deduct unless it creates a possibility of danger.
CREATIVITY (1-6 points)Bonus should be awarded for inspired material use and design, adaptation to suit wearer, and personality.
QUALITY (1-6 points) When function is important, workmanship and quality are hard to separate. However, some things go beyond workmanship: beauty, weight, feel and personality.

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ARMOR - INTERMEDIATE

For the purpose of Intermediate judging, all types of armor, except chainmail, will be judged in the same category.

DOCUMENTATION (0-4 points)
Sources should be as close as possible to the original. The Armorer and His Craft is good, Armor from the Battle of Wisby is better, working from actual pieces is best. Bonus points should be awarded for giving construction methods, tools and materials.

AUTHENTICITY (0-4 points)Style should be judged as best possible, taking documentation into account. Are materials best available modern substitutes? Bonus points for period process, materials and results.
COMPLEXITY (1-5 points) Rank ambition of the entry, not the workmanship, on a scale of 1-5 based on the following:

WORKMANSHIP (1-5 points) The quality of work done on a piece (Ex. for plate, are surfaces smooth? For mail, are pieces even? For non-metal, are seams strong and even?) Medieval armor was often crudely finished inside, and this should not cause point deduction unless it creates a possibility of danger.

CREATIVITY (1-4 points)Bonus points for inspired material use and design and adaptation to suit wearer.

QUALITY (1-8 points) ) When function is important, workmanship and quality are hard to separate. However, some things go beyond workmanship: weight, feel and personality. Also, how well a piece is built to withstand combat, war easily and function overall as a piece of armor. return top

ARMOR - ADVANCED

DOCUMENTATION (0-4 points)

AUTHENTICITY (0-4 points)

Common authentic materials include metal, leather, cloth, horn. Modern substitutes may be used; judge these for appropriateness (Ex. mild steel for wrought iron is better than aluminum or stainless steel.) Kydex or other plastics may substitute for leather or horn, but will not score highly. Obviously inauthentic materials include undisguised plastics, foam rubber, plastic foam. synthetic fabrics, plastic based paints in obviously modern colors (or other obviously modern decorative treatments), plastic clothesline cord, etc. Obviously inauthentic processes include gas or arc welding, spot welded mail, etc. Safety considerations may require some substitutions in processes or materials (Ex. a modern metalwork technique instead of dangerous period one, or modifications of period design to conform to marshallate standards); these in themselves will not against Authenticity IF entrant explains safety considerations and provides a suitable rationale for the alternate methods/materials chosen. However, substitutions or modifications made without any effort to preserve authentic appearance will count against Authenticity.

COMPLEXITY (0-6 points) Rank the ambition of the entry, not the workmanship, on a scale of 0 - 6 based on the following:

WORKMANSHIP (0-6 points)) Rank the success of the entry on a scale of 0 to 6 based on the following. Judges may wish to consult such criteria as Metalwork or Leatherwork for more detail on techniques. NOTE: Period armor was often crudely finished on the inside; do not deduct points for this

CREATIVITY (0-4 points)

QUALITY (1-6 points)Evaluate the work as a whole. NOTE: This category is subjective; however, the judge should take into account prior category scores, aesthetic appeal, presentation, intuitive response, and other such items not previously addressed.

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